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Autodesk flame nas
Autodesk flame nas








autodesk flame nas
  1. #Autodesk flame nas update#
  2. #Autodesk flame nas software#
  3. #Autodesk flame nas mac#

#Autodesk flame nas mac#

The Flame family now runs natively on the latest Mac computers and operating systems.Īdding to cloud-enabled finishing capabilities introduced last year, the latest Flame updates help reduce complexity for users collaborating in the cloud, better equip distributed teams and help studios meet increased demand during production spikes. Other improvements include definable brush presets, a preference to set the default status of the Consolidate option, a cleaner user interface showing all controls and increased stability, all aimed at improving the artist experience. Batch Paint, one of the most widely used tools, can now apply changes to multiple strokes at once and track strokes directly within the Paint node. Additionally, there are multiple new options in the Burn-In Metadata tool, including Start Frame, Handles, Timeline FX and Batch Iteration, to boost productivity and support more complex workflows. A new content-aware overlay menu that lets users display clip metadata in context in the Flame viewer UI and save and share presets, allowing for rapid, in-context viewing of current segment metadata.

autodesk flame nas

New hub capabilities that support artists’ definable VFX shot Start Frame metadata, streamlining workflows and better facilitating collaboration, regardless of the toolset used.

autodesk flame nas

#Autodesk flame nas software#

There is also additional support for native Apple silicon, allowing Flame artists to achieve new levels of performance on their hardware and software in order to meet growing demand for high-end episodic television, commercials and feature films in shorter time frames.

#Autodesk flame nas update#

The newest update to Autodesk Flame includes desktop, hybrid and cloud finishing solutions that further the tool’s role as a centralized hub for conform, timeline, VFX, publishing, color and delivery.Ī new metadata overlay feature lets artists view shot metadata in context directly in the Flame viewer UI, providing easier monitoring and tracking of shots when collaborating across teams. Rounding out the rest of the Shape+Light team are: Emily Irvine (senior Flame artist), Pat Hunsberger (Flame artist), Austin Lewis (Flame artist), Eugene Vernikov (junior Flame artist), Arielle Weir (senior producer), Jade Fuller (producer) and Rachel Pring (producer). He came to Los Angeles 20 years ago from the cold of Boston and has a very personable dog named Scout. Prior to joining Shape+Light, Neitz spent over a decade at Riot/Method Studios as a lead Flame Artist and eight years in editorial at King Cut.

autodesk flame nas

He frequently collaborates with directors including Dave Meyers and Daps. In his early career, Neitz specialized in music videos and surf films then dabbled in features before landing in commercial finishing. He has worked across commercials, music videos, feature films, documentaries and short-form projects, with notable ad clients including Google, Meta, Gatorade and just about every major automotive brand. Neitz joined Shape+Light in 2021, bringing years of experience as a Flame artist.










Autodesk flame nas